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It does indeed have an amazing way of creating tension. I haven't had a game have such a strong psychological effect on me for a while. I watched all of the Five Nights At Freddy's videos that yamimash has uploaded and I think his were a little more unnerving, since I saw a couple things in his videos that Mark didn't experience (yet). I wish he would've uploaded a new video of himself playing it yesterday. I've been watching Markiplier play it over the past couple days as well. That game has an amazing way of creating tension. Psychological horror at its best, certainly. I don't really play horror games at all, but I watch a lot of people play them via youtube, and so far, this is by far the most unnerving game I have ever watched someone else play. And it's the first time I've freaked out just as much as the person playing it while just watching. I've been watching Markiplier play this game over the past couple days. But one difference here between Amnesia and Five Nights At Freddy's is that in Amnesia you can run away from the monsters.Īt 8/15/14 02:58 AM, Back-From-Purgatory wrote: It makes a game scarier knowing that you can't defend yourself with any kinds of weapons.
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You cannot actually defend yourself and like any other horror game, like Amnesia for example, that uses that element is creating a scarier experience for the player. The bigger scare element here is sitting in a security room knowing that the only things you can do to keep yourself safe are to check the cameras and close the doors when they're about to get you. It's using the light button to light up the hallway and getting a little surprise when you see one of the creepy animatronics staring at you, knowing you have to close the door immediately or you're dead. It's more than just the screamer that can happen if one of the animatronics gets you that makes the game scary. A monster popping up and screaming in your face should lose its charm after the second time. I don't understand the appeal to horror games. The game isn't fixed to have the same stuff happen everytime. They can pop up anywhere if you do not watch them frequently and for when the game gets harder, they can teleport the second you're not looking at them. Yes, it's a pattern, but it's not predictable, since one of the animatronics can appear outside of either one of your doors at anytime and you never know how long they'll stay there. I think you're misusing 'predictable pattern.' Watch cameras, if monster close by use light, if monster is there, close door. The "psychological effect" is there's a predictable pattern in which the game uses to lull you into a false sense of security, then on the sixth day it bombards you with false alarms so you needlessly waste energy.